Game Writing
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Clair Obscur: That Which Seeks The Right To Exist Temporally and Spatially

THIS IS A CROSSPOST FROM COMRADERY. Part of a three part series: Disability (part 1), Right to Exist (part 2), and Accountability and Healing (part 3). In a world built upon alienation, people seek to be heard and seen. This may happen through social media, video or podcasts, essays like this one, video game guilds, Continue reading
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Clair Obscur Expedition 33 – That which hides hope with scars

CROSSPOST FROM MY COMADERY. Part of a three part series: Disability (part 1), Right to Exist (part 2), and Accountability and Healing (part 3). It may come as a surprise for some players to call Clair Obscur: Expedition 33 a Disabled narrative, and yet that is essential to the core of the story. Several of Continue reading
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The Endings of Clair Obscur: Expedition 33 — The Game Who Masks Truth And Lies With Beauty

Let’s explore the endings of Clair Obscur: Expedition 33 by examining the ways the game deliberately misleads the player. We’ll also examine the character of Maelle/Alicia in particular to see what evidence we have concerning her Painter ability and of her morals and personality. NOTE THIS IS A CROSSPOST FROM MY COMRADERY. For those that Continue reading
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Lore: The Planet of Elivera
The Planet of Elivera Elivera is a world-build project I have been working on since middle school. Over time, I learned more about the techniques of world-building, and so was able to refine and improve upon the lore to dig deeper into the intricacies of the Elivera Universe. In this post, I’ll talk about the Continue reading
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Game Project — The Sun Rises
The Sun Rises and Game Writing Game design has been an interesting field to me for a while, but I haven’t been interested in the programming aspect. I was interested in the actual narrative of the gameplay and the creation of the world and characters. So writing the game script was far more interesting me Continue reading